See https://github.com/adil192/SamsungAppsPatcher for the updated version of this guide. This gist is now unmaintained, but may work on other operating systems.
(Same as the above link.)
See https://github.com/adil192/SamsungAppsPatcher for the updated version of this guide. This gist is now unmaintained, but may work on other operating systems.
(Same as the above link.)
You can use the below link to access Fritzing downloads for free.
Additionally, below are direct download links to Fritzing.
| import type { | |
| RemoteCommand, | |
| RemoteForm, | |
| RemoteFormInput, | |
| RemoteQueryFunction | |
| } from "@sveltejs/kit"; | |
| import { command, form, query } from "$app/server"; | |
| import { Effect, Schema } from "effect"; | |
| /** |
Content :
| #!/usr/bin/python | |
| import curses, random | |
| screen = curses.initscr() | |
| width = screen.getmaxyx()[1] | |
| height = screen.getmaxyx()[0] | |
| size = width*height | |
| char = [" ", ".", ":", "^", "*", "x", "s", "S", "#", "$"] | |
| b = [] |
I decided to pause here an settle/rethink on the syntax to ensure the stable basis for the moving forward:
| import sys | |
| from PySide2 import QtWidgets | |
| from shiboken2 import wrapInstance | |
| import maya.OpenMayaUI as omui | |
| if sys.version_info > (3,): | |
| long = int | |
| # QObjects fall out of scope, so making them global here to keep them in scope |
O macOs roda sobre Darwin OS (kernel XNU), que é um sistema UNIX-like. Então, todos os comandos abaixo também funcionam normalmente no MacOS. Recomendo utilizar o gerenciador de pacotes homebrew caso necessário instalar algo. Se quiser o mesmo terminal que eu (ZSH com Oh My ZSH), utilize este vídeo para configurar https://youtu.be/bs1-Wxb_KIc
No Windows é possível utilizar o wsl2 e instalar uma versão do linux para acompanhar. Eu fiz alguns vídeos para você usar o Linux no Windows.
| // Credit Ryan Carniato https://frontendmasters.com/courses/reactivity-solidjs/ | |
| let context = []; | |
| export function untrack(fn) { | |
| const prevContext = context; | |
| context = []; | |
| const res = fn(); | |
| context = prevContext; | |
| return res; |
| // 1. Delete the Main.storyboard file from the project. Click Move to Trash. | |
| // 2. Remove Storyboard Name from File info.plist | |
| // 3. Go to Application Target -> Build Settings -> Find the line: UIKit Main Storyboard File Base Name and remove the name of the storyboard. | |
| // 4. In order to programmatically set the root controller of our application: | |
| // Go to SceneDelegate file and in the func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) method add the following code: | |
| import UIKit | |
| class SceneDelegate: UIResponder, UIWindowSceneDelegate { |