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@aamiaa
aamiaa / CompleteDiscordQuest.md
Last active January 24, 2026 15:44
Complete Recent Discord Quest

Complete Recent Discord Quest

Note

This does not works in browser for quests which require you to play a game! Use the desktop app to complete those.

How to use this script:

  1. Accept a quest under Discover -> Quests
  2. Press Ctrl+Shift+I to open DevTools
  3. Go to the Console tab
  4. Paste the following code and hit enter:
@tid-kijyun
tid-kijyun / tally-counter.lua
Last active January 24, 2026 15:42
[OBS Script]Sets a text source to act as a tally counter when the source is active.
obs = obslua
source_name = ""
format_text = ""
start_number = 0
step_number = 0
now_count = 0
last_text = ""
activated = false
@Arno0x
Arno0x / NetLoader.cs
Last active January 24, 2026 15:38
Partial rewrite of @Flangvik NetLoader. Supports proxy with authentication, XOR encrypted binaries, multiple arguments passing to binary.
/*
Author: Arno0x0x, Twitter: @Arno0x0x
Completely based on @Flangvik netloader
This partial rewrite of @Flangvik Netloader includes the following changes:
- Allow loading of an XOR encrypted binary to bypass antiviruses
To encrypt the initial binary you can use my Python transformFile.py script.
Example: ./transformFile.py -e xor -k mightyduck -i Rubeus.bin -o Rubeus.xor
@soham2008xyz
soham2008xyz / iTerm2-Ollama-Integration.md
Last active January 24, 2026 15:37
iTerm2 Ollama Integration

iTerm2 Ollama Integration

A guide on using Ollama as the OpenAI API provider for inline completions in iTerm2.

Configuration

  • API URL: http://127.0.0.1:11434/v1/completions
  • Model: mistral
  • Tokens: 4000
  • Use legacy completions API: true
@X-Raym
X-Raym / DaVinci Resolve Scripting Doc.txt
Last active January 24, 2026 15:37
DaVinci Resolve Scripting API Doc v20.3
Last Updated: 7 Oct 2025
-------------------------
In this package, you will find a brief introduction to the Scripting API for DaVinci Resolve Studio. Apart from this README.txt file, this package contains folders containing the basic import
modules for scripting access (DaVinciResolve.py) and some representative examples.
From v16.2.0 onwards, the nodeIndex parameters accepted by SetLUT() and SetCDL() are 1-based instead of 0-based, i.e. 1 <= nodeIndex <= total number of nodes.
Overview
--------
As with Blackmagic Fusion scripts, user scripts written in Lua and Python programming languages are supported. By default, scripts can be invoked from the Console window in the Fusion page,
@sts10
sts10 / rust-command-line-utilities.markdown
Last active January 24, 2026 15:37
A curated list of command-line utilities written in Rust

A curated list of command-line utilities written in Rust

Note: I have moved this list to a proper repository. I'll leave this gist up, but it won't be updated. To submit an idea, open a PR on the repo.

Note that I have not tried all of these personally, and cannot and do not vouch for all of the tools listed here. In most cases, the descriptions here are copied directly from their code repos. Some may have been abandoned. Investigate before installing/using.

The ones I use regularly include: bat, dust, fd, fend, hyperfine, miniserve, ripgrep, just, cargo-audit and cargo-wipe.

  • atuin: "Magical shell history"
  • bandwhich: Terminal bandwidth utilization tool
// ==UserScript==
// @name GPT4o Default
// @namespace Violentmonkey Scripts
// @match https://chatgpt.com/*
// @grant none
// @version 1.0
// @author @ryanscio
// @description 9/25/2025, 12:02:04 PM
// ==/UserScript==
@AdrianCassar
AdrianCassar / Title IDs.json
Last active January 24, 2026 15:36
Xbox 360 Title IDs
[
{
"titleid": "4156004D",
"title": "Cabela's Outdoor Adventure"
},
{
"titleid": "555308CD",
"title": "Just Dance 2015"
},
{
@sestelo
sestelo / install_sublime_text_for_fortran.md
Last active January 24, 2026 15:36
How to configure Sublime text for working with Fortran code

First steps

Note: I'm supposing you have the gfortran compiler installed. If not, for example:

@adammyhre
adammyhre / Processor.cs
Created November 23, 2025 10:36
Generic Processing Chains
using System;
using UnityEngine;
public interface IProcessor<in TIn, out TOut> {
TOut Process(TIn input);
}
public delegate TOut ProcessorDelegate<in TIn, out TOut>(TIn input);
public class ThresholdFilter : IProcessor<float, bool> {