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| Note for newcomers: | |
| In the shortcuts below, "C" stands for CTRL and "A" stands for "ALT". This is a convention | |
| used in the Midnight Commander documentation and was kept here. | |
| You can also use "ESC" instead of "ALT", which is useful on Macbooks. | |
| Main View | |
| --------------------------------------------------------------- | |
| - File/directory operations |
| Engine | Contact |
|---|---|
| 360 | kefu@360.cn |
| Abusix | support@abusix.com, https://lookup.abusix.com/ |
| Acronis | virustotal-falsepositive@acronis.com |
| ADMINUSLabs | info@adminuslabs.net, samples@adminus.net, falsepositive@adminuslabs.net |
| AegisLab | support@aegislab.com |
| Ahnlab | e-support@ahnlab.com, samples@ahnlab.com |
| AILabs (Monitorapp) | aicc@monitorapp.com |
| Alibaba | virustotal@list.alibaba-inc.com |
| /** | |
| * This code is licensed under the terms of the MIT license | |
| * | |
| * Deep diff between two object, using lodash | |
| * @param {Object} object Object compared | |
| * @param {Object} base Object to compare with | |
| * @return {Object} Return a new object who represent the diff | |
| */ | |
| function difference(object, base) { | |
| function changes(object, base) { |
A pattern for building personal knowledge bases using LLMs.
This is an idea file, it is designed to be copy pasted to your own LLM Agent (e.g. OpenAI Codex, Claude Code, OpenCode / Pi, or etc.). Its goal is to communicate the high level idea, but your agent will build out the specifics in collaboration with you.
Most people's experience with LLMs and documents looks like RAG: you upload a collection of files, the LLM retrieves relevant chunks at query time, and generates an answer. This works, but the LLM is rediscovering knowledge from scratch on every question. There's no accumulation. Ask a subtle question that requires synthesizing five documents, and the LLM has to find and piece together the relevant fragments every time. Nothing is built up. NotebookLM, ChatGPT file uploads, and most RAG systems work this way.
- SIXUNITED XB35-H02/03-BQ case.
- SIXUNITED AXB35 motherboard.
- FEVM FAEX1 and Thermalright AI HydroNous R1 seem to share the same motherboard too.
Here are the exact dimensions placed horizontally measured in mm and volume in liters rounded to 2 decimals:
| <!DOCTYPE html> | |
| <html lang="en"> | |
| <head> | |
| <meta charset="UTF-8"> | |
| <meta http-equiv="X-UA-Compatible" content="IE=edge"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <title>Document</title> | |
| </head> |
| <!DOCTYPE html> | |
| <html> | |
| <head> | |
| <title>Factura</title> | |
| <style type="text/css"> | |
| *{ | |
| box-sizing: border-box; | |
| -webkit-user-select: none; /* Chrome, Opera, Safari */ | |
| -moz-user-select: none; /* Firefox 2+ */ | |
| -ms-user-select: none; /* IE 10+ */ |
| // example how to set up OpenGL core context on Windows | |
| // and use basic functionality of OpenGL 4.5 version | |
| // important extension functionality used here: | |
| // (4.3) KHR_debug: https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt | |
| // (4.5) ARB_direct_state_access: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_direct_state_access.txt | |
| // (4.1) ARB_separate_shader_objects: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_separate_shader_objects.txt | |
| // (4.2) ARB_shading_language_420pack: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shading_language_420pack.txt | |
| // (4.3) ARB_explicit_uniform_location: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_explicit_uniform_location.txt |
