- [Введение в программирование на Go][1]
- [Маленькая книга о Go][3]
- [Эффективный Go][2]
- Есть еще [Краткий пересказ Effective Go на русском языке][4], но 2009 года
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A pattern for building personal knowledge bases using LLMs.
This is an idea file, it is designed to be copy pasted to your own LLM Agent (e.g. OpenAI Codex, Claude Code, OpenCode / Pi, or etc.). Its goal is to communicate the high level idea, but your agent will build out the specifics in collaboration with you.
Most people's experience with LLMs and documents looks like RAG: you upload a collection of files, the LLM retrieves relevant chunks at query time, and generates an answer. This works, but the LLM is rediscovering knowledge from scratch on every question. There's no accumulation. Ask a subtle question that requires synthesizing five documents, and the LLM has to find and piece together the relevant fragments every time. Nothing is built up. NotebookLM, ChatGPT file uploads, and most RAG systems work this way.
| [default] | |
| signing_required=yes | |
| streams=yes | |
| soft=yes | |
| dir_cache_max_cnt=0 | |
| protocol_vers_map=6 | |
| mc_prefer_wired=yes |
| MyUrlRequestCallback.OnFinishRequest callbackInfo = createNetworkRequestCallbackActions(); | |
| MyUrlRequestCallback requestCallback = new MyUrlRequestCallback(callbackInfo); | |
| loginUser(url, payloadString, requestCallback); | |
| public void loginUser(String url, String payload, UrlRequest.Callback callback) throws IOException { | |
| NetworkRequest.post(url, payload, callback); | |
| } | |
These settings will get you the best visuals for the cheapest cost. Turning the settings higher does not significantly improve the visual quality but it WILL significantly increase the performance cost. If you have a weaker GPU you may want to set things lower.
- Terrain scatter: off (assuming you have parallax)
- Reflection refresh: If you have Deferred or Textures Unlimited, set to Low. Otherwise Off.
- Reflection resolution: 256
- Antialiasing: off (use scatterer or TUFX antialiasing; stock AA is incompatible with HDR + Bloom anyway)
Character IDs and Variant IDs for each and every Skylander figure, character, and doohickey, including unreleased ones.
Each Variant ID is a 16 bit unsigned short, representing a bitfield of 6 different flags used to determine the figure in-game. More information in regards to how a Variant ID is composed can be found here. For simplicity sake, both IDs are shown as denary (base-10) integers.
If you see any figures with a "?" and own them, or any that just are not listed, feel free get in touch by submitting an issue; same goes for if there are any problems with the currently recorded info, please let me know, as it's possible that mistakes may be present. IDs stored and compiled by Portal-To-Unity, an in-progress Skylanders figure identifier.
Skylanders, Spyro, Activision, and other intellectual properties are owned by Activision Publishing Inc. or their respective owner(s); the information presen
