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@eonist
eonist / ai_design_prompt_templates.md
Last active May 18, 2026 13:52
AI design prompt templates
@samiraguiar
samiraguiar / MC Cheat Sheet
Last active May 18, 2026 13:51 — forked from maciakl/MC Cheat Sheet
Midnight Commander Cheat Sheet / Shortcuts
Note for newcomers:
In the shortcuts below, "C" stands for CTRL and "A" stands for "ALT". This is a convention
used in the Midnight Commander documentation and was kept here.
You can also use "ESC" instead of "ALT", which is useful on Macbooks.
Main View
---------------------------------------------------------------
- File/directory operations
@Yimiprod
Yimiprod / difference.js
Last active May 18, 2026 13:47
Deep diff between two object, using lodash
/**
* This code is licensed under the terms of the MIT license
*
* Deep diff between two object, using lodash
* @param {Object} object Object compared
* @param {Object} base Object to compare with
* @return {Object} Return a new object who represent the diff
*/
function difference(object, base) {
function changes(object, base) {

LLM Wiki

A pattern for building personal knowledge bases using LLMs.

This is an idea file, it is designed to be copy pasted to your own LLM Agent (e.g. OpenAI Codex, Claude Code, OpenCode / Pi, or etc.). Its goal is to communicate the high level idea, but your agent will build out the specifics in collaboration with you.

The core idea

Most people's experience with LLMs and documents looks like RAG: you upload a collection of files, the LLM retrieves relevant chunks at query time, and generates an answer. This works, but the LLM is rediscovering knowledge from scratch on every question. There's no accumulation. Ask a subtle question that requires synthesizing five documents, and the LLM has to find and piece together the relevant fragments every time. Nothing is built up. NotebookLM, ChatGPT file uploads, and most RAG systems work this way.

@RexYuan
RexYuan / strix-compare.md
Last active May 18, 2026 13:43
True-to-scale dimension comparison chart of every AMD Strix Halo Al Max+ 395 MiniPC

  1. SIXUNITED XB35-H02/03-BQ case.
  2. SIXUNITED AXB35 motherboard.
  3. FEVM FAEX1 and Thermalright AI HydroNous R1 seem to share the same motherboard too.

Here are the exact dimensions placed horizontally measured in mm and volume in liters rounded to 2 decimals:

@macr1408
macr1408 / plantilla.html
Created July 1, 2023 04:24
Plantilla HTML Factura A afip comprobante
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
@AfipSDK
AfipSDK / bill.html
Last active May 18, 2026 13:41
Factura de ejemplo
<!DOCTYPE html>
<html>
<head>
<title>Factura</title>
<style type="text/css">
*{
box-sizing: border-box;
-webkit-user-select: none; /* Chrome, Opera, Safari */
-moz-user-select: none; /* Firefox 2+ */
-ms-user-select: none; /* IE 10+ */
@mmozeiko
mmozeiko / win32_opengl.c
Last active May 18, 2026 13:39
setting up and using modern OpenGL 4.5 core context on Windows
// example how to set up OpenGL core context on Windows
// and use basic functionality of OpenGL 4.5 version
// important extension functionality used here:
// (4.3) KHR_debug: https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_debug.txt
// (4.5) ARB_direct_state_access: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_direct_state_access.txt
// (4.1) ARB_separate_shader_objects: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_separate_shader_objects.txt
// (4.2) ARB_shading_language_420pack: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_shading_language_420pack.txt
// (4.3) ARB_explicit_uniform_location: https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_explicit_uniform_location.txt